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- property mySprite, myListToDisplay, myType, myRegion, ancestor, tileNum
-
- on beginSprite me
- global gUserDataMan, gActorListMan
- unRegisterSprite(gActorListMan, mySprite)
- mySprite = me.spriteNum
- myRegion = getCurRegion(gUserDataMan)
- myType = #FloorPlanDisplay
- myListToDisplay = findDisplayList(me)
- ancestor = new(script("FloorPlanDisplayActions"), mySprite, myListToDisplay)
- registerSprite(gActorListMan, mySprite)
- end
-
- on findDisplayList me
- listToReturn = []
- repeat with x = 1 to 8
- thisName = "SD InteriorWalls" && x
- append(listToReturn, thisName)
- end repeat
- return listToReturn
- end
-
- on endSprite me
- global gActorListMan
- unRegisterSprite(gActorListMan, mySprite)
- end
-
- on sendTileName me, aType
- if aType = myType then
- return (the member of sprite mySprite).name
- end if
- end
-